The purpose of this blog is to chronicle the development of our game using the UDK Engine and Blender. First and foremost: we are not experts, we are just two guys who happen to love gaming so much that we decided to try to make our own.
As of now (the format may change in the future), our posts
will detail our progress (and lack thereof) in developing our game. This will
include tutorials on how to accomplish tasks we’ve found to be especially
daunting and random narratives about how we have encountered and overcome various
issues in indie game development.
This first post will describe the steps for getting started in making your game, including: preparation, engine choice, and collaboration. In addition, I've given a narrative of the path we chose and explain the decision process that led to us following our specific path.