Labels

Showing posts with label Unreal Development Kit. Show all posts
Showing posts with label Unreal Development Kit. Show all posts

Thursday, February 5, 2015

How to Create a Global Audio Volume Control (Sound Slider) Using UMG - Part 2


Hey guys, so for part 2 of our sound tutorial we are going to be setting up the sliders on the menu, and setting up the blueprint for the sound menu.


Created for UE4 v4.6.1, Rama's VictoryPlugin Required

How to Create a Global Audio Volume Control (Sound Slider) Using UMG - Part 1


So we recently implemented a global sound slider for our SFX and Music.  We used the UMG Menu to implement this, and there have been a few changes to UE4 since we made the last tutorial.  In this tutorial we are going to go over the implementation of the sound slider. Keep a look-out for our updated UMG menu tutorial also.

Created for UE4 v4.6.1, Rama's VictoryPlugin Required

Wednesday, April 9, 2014

UDK Landscapes Part 3: Using Weightmaps to Apply Your Landscape Materials


This is the third and final installment of the UDK Landscape trilogy. In the first two parts of this series, we created our height and weight maps using Terresculptor and then imported those maps into UDK. In this post we will show you how to apply materials to your landscape to make it look nice and pretty.

This one is relatively complicated if you aren't familiar with UDK's Material Editor, so I've made the instructions as detailed as possible.

Thursday, March 20, 2014

UDK Landscapes Part 2: Importing Heightmaps and Weightmaps into UDK

You can either create your game landscape inside UDK using the landscape editor or by using an external program and importing those heightmaps into UDK. In our last post I detailed how to use one such external program called Terresculptor to generate height and weight maps for your landscape. This tutorial will show you how to import those maps into UDK.

Thursday, March 6, 2014

UDK Landscapes Part 1: How to Create a Heightmaps and Weight Maps in Terresculptor


If you want to create a landscape for your game, you no longer have to painstakingly sculpt it by hand using UDK tools or a sculpting application. By using a program called Terresculptor, you can generate heightmaps and weight maps to import into UDK to save yourself a considerable amount of time. This tool is especially helpful for huge, sprawling landscapes. This tutorial will show you how to generate heightmaps and weight maps in Terresculptor, and how to import those maps into UDK.

Friday, November 29, 2013

Introduction


The purpose of this blog is to chronicle the development of our game using the UDK Engine and Blender. First and foremost: we are not experts, we are just two guys who happen to love gaming so much that we decided to try to make our own.

As of now (the format may change in the future), our posts will detail our progress (and lack thereof) in developing our game. This will include tutorials on how to accomplish tasks we’ve found to be especially daunting and random narratives about how we have encountered and overcome various issues in indie game development.

This first post will describe the steps for getting started in making your game, including: preparation, engine choice, and collaboration. In addition, I've given a narrative of the path we chose and explain the decision process that led to us following our specific path.