If you're having problems with your physics objects passing through the collision of other objects, there might be a simple fix--Continuous Collision Detection. In your actor's Blueprint, open up the Construction Script, drag a wire from the Construction Script node and create a "Set Use CCD" node. Set "In Use CCD" in the node to true. Hook up the problem mesh as the target of the Set Use CCD node.
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The problem mesh in my case is a ball |
And that's it. This one had me banging my head against a wall for a few days. I sifted through countless help articles and forum posts to no avail. I'm not even sure how I found the answer. I forgot how I fixed the problem and actually had to search through my browser history, where I found
this in the Unreal Engine Documentation, just to write this article.
If you're having a similar problem, hopefully this will be a fix for you.
I cant thank you enough for this man. I was about to shoot myself in the head because of this. youre awsome man
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