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Showing posts with label Weightmap. Show all posts
Showing posts with label Weightmap. Show all posts

Wednesday, April 9, 2014

UDK Landscapes Part 3: Using Weightmaps to Apply Your Landscape Materials


This is the third and final installment of the UDK Landscape trilogy. In the first two parts of this series, we created our height and weight maps using Terresculptor and then imported those maps into UDK. In this post we will show you how to apply materials to your landscape to make it look nice and pretty.

This one is relatively complicated if you aren't familiar with UDK's Material Editor, so I've made the instructions as detailed as possible.

Thursday, March 20, 2014

UDK Landscapes Part 2: Importing Heightmaps and Weightmaps into UDK

You can either create your game landscape inside UDK using the landscape editor or by using an external program and importing those heightmaps into UDK. In our last post I detailed how to use one such external program called Terresculptor to generate height and weight maps for your landscape. This tutorial will show you how to import those maps into UDK.

Thursday, March 6, 2014

UDK Landscapes Part 1: How to Create a Heightmaps and Weight Maps in Terresculptor


If you want to create a landscape for your game, you no longer have to painstakingly sculpt it by hand using UDK tools or a sculpting application. By using a program called Terresculptor, you can generate heightmaps and weight maps to import into UDK to save yourself a considerable amount of time. This tool is especially helpful for huge, sprawling landscapes. This tutorial will show you how to generate heightmaps and weight maps in Terresculptor, and how to import those maps into UDK.