Showing posts with label Trace for Objects. Show all posts
Showing posts with label Trace for Objects. Show all posts
Saturday, January 31, 2015
How to Prevent Your Actors From Spawning On Top of Each Other in UE4 Using Sphere Trace for Objects
So in this tutorial we will take a look at how to prevent actors from spawning on top of each other by using a Sphere Trace for Objects. The Trace for Objects set of functions are useful for many applications, but in this instance we will be using it as a work-around for the either defective or misleading "Spawn Even If Colliding" boolean on the SpawnActor function.
Created for UE4 v4.6.1
Subscribe to:
Posts (Atom)
